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河北华利机械配件有限公司

Fighting weapon Logitech gamepad breeze TianDun

2013-07-11 14:59:02

 Sand shell, looks calm and powerful. Its glossy black trim and shape the pointy horns added a bit elan. B-way directional pad and analog small joystick and buttons did not use the same switch to pure black and translucent blue, the more breeze Tiandun add a sub brisk youthful vigor. Breeze days Shield ergonomic design is very good, very fit Taiwan-hand in hand quite naturally, all the keys are in the fingers naturally grip is held snugly and location, matte shell also brings a comfortable feel, and not because of hand sweat and feel hot flashes.

     Fighting game KOF is not not play, I went straight to connect breeze TianDun KOF away. After a period of fighting, the buttons feel breeze Tiandun flexible, the key process is slightly longer, feel good, crisp but not hard, use can obviously feel the button is pressed between the fingers and bounce and bounce force changes rhythm, key spacing and reasonable need to press two buttons effortlessly, while eight-way directional pad up and down about four contacts in feeling and action buttons are very similar.
 
     Players can also shield the entire breeze day custom features all the buttons (MODE key exception), including recording the handle and keyboard sequences. This means that players can not only fully customizable breeze TianDun function of each button, but also for one or all of the buttons is given a series of operations. For example, players can be recorded in the Wing Man Profiler fighting game in the entire super-nirvana key operation (handle keyboard available). Then assigned to the winds days satiation on a button, so you in the game, just press this button, you can easily emit super-nirvana.