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Let your foot game addiction - gamepad Selection Guide

2013-07-19 15:52:39

 As a computer fan and fan of the game, a suitable, easy to handle is a good helper to conquer new territories, in many games, fun handle a mouse, keyboard, can not match. As technology advances, domestic and foreign manufacturers began mass production of various styles of computer games handle, the handle market gradually, "fire" up. That in the end game handle what techniques are used, what kind of product is suitable for your favorite game?

 
    Gamepad classification.
 
To purchase game controller, have some understanding of their kind. New gamepad commonly used two techniques: First, force feedback technology. This technology was originally used to train soldiers in the U.S. military shooting and driving simulation tools for real combat experience, was later added to the game's design. Microsoft in 1997 officially joined the force feedback to the DirectX 5.0 API, and came in 1999, the birth of the second generation of force feedback technology, this technology has been extended so far. Second, the G-Title technologies. This technique derived from the force feedback technology, but more real than the force feedback technology. This technology is installed in a gamepad a gravity sensor, so tilt the handle during the game, it will automatically send a command to the computer, the button can be completed without any operation to be performed. Using force feedback technology allows you to handle the game more realistic experience, such as playing supportive feedback steering the car racing game, the game will issue commands to the handle, then the handle will produce power steering in the opposite direction Yun to simulate racing steering centrifugal force; when you operate cars and other cars, obstacles with trespassing, the game will issue the appropriate commands to the control handle vibration to simulate collisions feelings. Third button programmable technology. This is done by setting the program comes with a handle, so that the corresponding button on the handle games in any key on the keyboard, and the program can be used through its own button on the handle of a plurality of keys on the keyboard can be achieved in order to achieve a combination of function.
 
By Application
 
    Fighting Handle
 
    This is the most used of a class handle, because it handles most suitable platform for third-person perspective fighting sparring game, so we call this as a fighting grip handle. In fact, this handle can be the most extensive range of applications, not just fighting games, racing, flying games it also be competent.
 
    Almost Shank Racing
 
    This handle is called the steering wheel is more appropriate because it looks and real car steering wheel identical. Of course, it is best suited for racing wheel game. Should be noted that the steering wheel is equipped with a pedal. To simulate the most realistic driving environment. If you like to play Ⅸ Need Fei: car "like racing games, this handle will be your best choice. :
 
    Flight Handle
 
    Generally known intuitively flight stick or joystick. The Shake: Rod is a simulation of the aircraft's joystick, hand holding it can freely shake: move, there are often multiple buttons at the thumb, in order to operate. Because - flying games are often complicated to operate, require multiple keys simultaneously control: the direction they need extremely precise, so the joystick control precision is higher, the price surge is also more expensive. Also, such a rocker is also suitable for playing first-person perspective of the game, such as Ⅸ Tomb Raider. "
 
  Press the transmission speed and functional classification
 
  Analog handle
 
  Analogue controller are defined by their sound card MIDI / Game port as interface handles. Using the circuit board designed by four points to the direction control redesign four points are used as the handle by firing button. This gamepad press the function key number divided by the number of: two key grip (with two function keys, the following analogy), four-button handle, six and eight key key grip handle, eight function keys are the limits of this handle . This simulation handle is a "fool" type of handle: If a game designer wants his game support handle, it would handle button settings for each function, first in the "game controllers" plus a generic handle drive, and then key in the game just wants. The handle for the current game, there are not enough buttons, limited support for the game and other shortcomings.
 
    Digitally Programmable handle
 
The handle is digitally programmable in Windows occurs after birth, takes full advantage of Microsoft's DirectX technology to achieve the handle of the "editable", you can say that it is "Windows Era handle." Programmable by setting the handle allows the user to program a button on the handle with a keyboard (or a group) to establish correspondence between keys, when pressed the button on the handle, which is equivalent to press the corresponding key on the keyboard next. General game for each key on the keyboard provides different functions, users simply set the handle button, it corresponds to the function keys on Ke complete the key functions of each handle different settings. This handle is suitable like to play fighting, racing game players. Digitally programmable analog handle handle relatively common advantages are obvious: You can completely replace the keyboard in the game, who can use the keyboard to play the game can use the programmable controller to play, including only supports keyboard does not support analog handle games. In addition, the handle can also comes with programmable function keys to switch into ordinary handles.
 
By Interface Type Classification
 
  Hl DI interface to handle
 
  80 in the late 20th century, the introduction of innovative companies in Singapore banner sound card (Sound Blaster) at the same time, introduced to the world's first use of the MIDI interface game controller, called GamePad. Thereafter, MIDI interfaces handle got massive popularity. Handle MIDI interface card due to the use of 15-pin plug, can receive and transmit signals to a lot more than the original. Benefits is that the handle, steering wheel to. And joystick with more buttons. However, Windows systems recognize only two axes four key handle, so in order to use multiple (more than 4) according to health, you must install the appropriate drivers. MIDI interface handles the main advantage is the technology is mature, widely used, those who have a sound card on the computer will basically have a MIDI interface, MIDI interface so we can use the handle.
 
    USB interface handle
 
    111 DI interface to handle the number of interfaces there is insufficient (a computer is only a MIDI interface), slow transmission (analog signal transmission) and signaling defects and poor accuracy, so people has launched a USB interface handles. The handle in addition to ease of installation, there are transmission speed, hot swappable and other advantages.
 
    Wellhead handle
 
    Currently the most popular brand-name market counterfeit PlayStation hand hoe is using this kind of interface. Such handles are generally small workshop production, poor quality, feel very poor, but there are cheap price. Because really PlayStation restructuring wellhead flat shank is used, so tired, of course, imitation imitation connection port also, fortunately the handle using the parallel port can be made into doubles handle, the handle so that counterfeit PlayStation emulator for many game enthusiasts of choice.